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	<title>Comments on: The Equation of Webcomic Success</title>
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	<link>http://www.scienteers.com/articles/the-equation-of-webcomic-success/</link>
	<description>Relax! We're STILL bringing the Science!</description>
	<pubDate>Wed, 15 Oct 2008 22:12:13 +0000</pubDate>
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		<title>By: The Gigcast - Your Webcomics Podcast &#187; Blog Archive &#187; Webcomic Wire - 5/7/08</title>
		<link>http://www.scienteers.com/articles/the-equation-of-webcomic-success/#comment-158</link>
		<dc:creator>The Gigcast - Your Webcomics Podcast &#187; Blog Archive &#187; Webcomic Wire - 5/7/08</dc:creator>
		<pubDate>Wed, 07 May 2008 17:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://scienteers.com/blog/the-equation-of-webcomic-success/#comment-158</guid>
		<description>[...] post at The Scienteers about the equation of webcomic [...]</description>
		<content:encoded><![CDATA[<p>[...] post at The Scienteers about the equation of webcomic [...]</p>
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		<title>By: News and thoughts on the equation. &#124; The Scienteers</title>
		<link>http://www.scienteers.com/articles/the-equation-of-webcomic-success/#comment-157</link>
		<dc:creator>News and thoughts on the equation. &#124; The Scienteers</dc:creator>
		<pubDate>Sat, 03 May 2008 18:32:02 +0000</pubDate>
		<guid isPermaLink="false">http://scienteers.com/blog/the-equation-of-webcomic-success/#comment-157</guid>
		<description>[...] there&#8217;s been a discussion on the Webcomic Success Equation I started tinkering with. Anyway, the community over at The Wotch found it and started to discuss [...]</description>
		<content:encoded><![CDATA[<p>[...] there&#8217;s been a discussion on the Webcomic Success Equation I started tinkering with. Anyway, the community over at The Wotch found it and started to discuss [...]</p>
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		<title>By: hpkomic</title>
		<link>http://www.scienteers.com/articles/the-equation-of-webcomic-success/#comment-156</link>
		<dc:creator>hpkomic</dc:creator>
		<pubDate>Tue, 22 Apr 2008 17:22:11 +0000</pubDate>
		<guid isPermaLink="false">http://scienteers.com/blog/the-equation-of-webcomic-success/#comment-156</guid>
		<description>Webcomics and money don't quite seem very tangibly correlated to me. The webcomic doesn't really earn money, but products like shirts and such do.

Provided you can fill your comic with snappy one-liners for t-shirts, you'd be set for merchandising.</description>
		<content:encoded><![CDATA[<p>Webcomics and money don&#8217;t quite seem very tangibly correlated to me. The webcomic doesn&#8217;t really earn money, but products like shirts and such do.</p>
<p>Provided you can fill your comic with snappy one-liners for t-shirts, you&#8217;d be set for merchandising.</p>
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		<title>By: dani</title>
		<link>http://www.scienteers.com/articles/the-equation-of-webcomic-success/#comment-155</link>
		<dc:creator>dani</dc:creator>
		<pubDate>Tue, 22 Apr 2008 08:19:38 +0000</pubDate>
		<guid isPermaLink="false">http://scienteers.com/blog/the-equation-of-webcomic-success/#comment-155</guid>
		<description>well you left out the part where the webcomic earns money.</description>
		<content:encoded><![CDATA[<p>well you left out the part where the webcomic earns money.</p>
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		<title>By: Brock Heasley</title>
		<link>http://www.scienteers.com/articles/the-equation-of-webcomic-success/#comment-154</link>
		<dc:creator>Brock Heasley</dc:creator>
		<pubDate>Thu, 17 Apr 2008 16:39:44 +0000</pubDate>
		<guid isPermaLink="false">http://scienteers.com/blog/the-equation-of-webcomic-success/#comment-154</guid>
		<description>Whoa.  This is way over my head but fascinating nonetheless.  Would love to see a follow-up to this post wherein you take on a few more comics .</description>
		<content:encoded><![CDATA[<p>Whoa.  This is way over my head but fascinating nonetheless.  Would love to see a follow-up to this post wherein you take on a few more comics .</p>
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		<title>By: hpkomic</title>
		<link>http://www.scienteers.com/articles/the-equation-of-webcomic-success/#comment-153</link>
		<dc:creator>hpkomic</dc:creator>
		<pubDate>Wed, 16 Apr 2008 00:06:47 +0000</pubDate>
		<guid isPermaLink="false">http://scienteers.com/blog/the-equation-of-webcomic-success/#comment-153</guid>
		<description>Dave: That's part of the reason why I invited people to assist in polishing the formula. ;) I admit there are exceptions, so how do we make sure those exceptions are counted for?

As for XKCD, I'd give it's Niche a 4 value. Why? It's all all around slashdot/digg/nerd-chic comic. It's dealing with a variety of subjects that highly computer literate people flock to. These are the types of people who will seek out nerdy jokes like this. Niche value is quite complicated, which is it's biggest problem. Besides, two of XKCD's biggest exports are math and sarcasm, mathematicians are known to have rather strange senses of humor.Most of XKCD's quality is in it's writing.

Dean: I'm glad you enjoyed this. I love your comic!</description>
		<content:encoded><![CDATA[<p>Dave: That&#8217;s part of the reason why I invited people to assist in polishing the formula. <img src='http://www.scienteers.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> I admit there are exceptions, so how do we make sure those exceptions are counted for?</p>
<p>As for XKCD, I&#8217;d give it&#8217;s Niche a 4 value. Why? It&#8217;s all all around slashdot/digg/nerd-chic comic. It&#8217;s dealing with a variety of subjects that highly computer literate people flock to. These are the types of people who will seek out nerdy jokes like this. Niche value is quite complicated, which is it&#8217;s biggest problem. Besides, two of XKCD&#8217;s biggest exports are math and sarcasm, mathematicians are known to have rather strange senses of humor.Most of XKCD&#8217;s quality is in it&#8217;s writing.</p>
<p>Dean: I&#8217;m glad you enjoyed this. I love your comic!</p>
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		<title>By: David Gallaher</title>
		<link>http://www.scienteers.com/articles/the-equation-of-webcomic-success/#comment-152</link>
		<dc:creator>David Gallaher</dc:creator>
		<pubDate>Tue, 15 Apr 2008 18:21:44 +0000</pubDate>
		<guid isPermaLink="false">http://scienteers.com/blog/the-equation-of-webcomic-success/#comment-152</guid>
		<description>Hmmm ... think got me thinking about xkcd, which is a widely popular strip, but has stick figures for art. I also believe it is currently surpassing Penny Arcade

Now xkcd describes itself as follows:

"A webcomic of romance, sarcasm, math, and language."

Now, I'm not sure how many people can relate to all four of those elements. I'm certainly no math nerd, that's for sure. So, what's the niche value there?

Also, since xkcd is a stick figure comic, what's the quality there?</description>
		<content:encoded><![CDATA[<p>Hmmm &#8230; think got me thinking about xkcd, which is a widely popular strip, but has stick figures for art. I also believe it is currently surpassing Penny Arcade</p>
<p>Now xkcd describes itself as follows:</p>
<p>&#8220;A webcomic of romance, sarcasm, math, and language.&#8221;</p>
<p>Now, I&#8217;m not sure how many people can relate to all four of those elements. I&#8217;m certainly no math nerd, that&#8217;s for sure. So, what&#8217;s the niche value there?</p>
<p>Also, since xkcd is a stick figure comic, what&#8217;s the quality there?</p>
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		<title>By: Dean Trippe</title>
		<link>http://www.scienteers.com/articles/the-equation-of-webcomic-success/#comment-151</link>
		<dc:creator>Dean Trippe</dc:creator>
		<pubDate>Tue, 15 Apr 2008 18:04:59 +0000</pubDate>
		<guid isPermaLink="false">http://scienteers.com/blog/the-equation-of-webcomic-success/#comment-151</guid>
		<description>This is totally brilliant and probably accurate! But if the formula falls into the wrong hands, it could be used for evil as well as for good. D:</description>
		<content:encoded><![CDATA[<p>This is totally brilliant and probably accurate! But if the formula falls into the wrong hands, it could be used for evil as well as for good. D:</p>
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		<title>By: David Gallaher</title>
		<link>http://www.scienteers.com/articles/the-equation-of-webcomic-success/#comment-150</link>
		<dc:creator>David Gallaher</dc:creator>
		<pubDate>Tue, 15 Apr 2008 17:20:21 +0000</pubDate>
		<guid isPermaLink="false">http://scienteers.com/blog/the-equation-of-webcomic-success/#comment-150</guid>
		<description>&lt;i&gt;Your highest potential niche value comes from direct horror fans, but horror comics are so rare on the internet they may not stumble upon High Moon.&lt;/i&gt;

See, I think that's all subjective. Heck, from my experience, I think there are more horror fans on the internet than there are comic fans. And there are certainly more Westerns and Horror movies out in theatres than there are superhero movies. And certainly more Hot Topics and Goth / Horror stores than there are comic stores.

&lt;i&gt;I disagree, some comics just won’t be as successful as others, and some will lose out on a lot of attention mostly because they don’t play to a certian niche value.&lt;/i&gt;

Again, I think there are several factors that are taken out of consideration with an equation like this. As I said earlier, this doesn't take into account that a creator might totally change art styles or their approach to the webcomic. Take GIRLS WITH SLINGSHOTS for example, that strip went from fine-line rendering to more symplistic art style in the course of a year - did that increace or decrease it's potential? How much does a 'comic viewer' affect the equation?

I mean, I like the 'idea' of a webcomic equation, but I think there are several factors that are missing ... the most crucial is that 'a good story is a good story' regardless of genre or niche.</description>
		<content:encoded><![CDATA[<p><i>Your highest potential niche value comes from direct horror fans, but horror comics are so rare on the internet they may not stumble upon High Moon.</i></p>
<p>See, I think that&#8217;s all subjective. Heck, from my experience, I think there are more horror fans on the internet than there are comic fans. And there are certainly more Westerns and Horror movies out in theatres than there are superhero movies. And certainly more Hot Topics and Goth / Horror stores than there are comic stores.</p>
<p><i>I disagree, some comics just won’t be as successful as others, and some will lose out on a lot of attention mostly because they don’t play to a certian niche value.</i></p>
<p>Again, I think there are several factors that are taken out of consideration with an equation like this. As I said earlier, this doesn&#8217;t take into account that a creator might totally change art styles or their approach to the webcomic. Take GIRLS WITH SLINGSHOTS for example, that strip went from fine-line rendering to more symplistic art style in the course of a year - did that increace or decrease it&#8217;s potential? How much does a &#8216;comic viewer&#8217; affect the equation?</p>
<p>I mean, I like the &#8216;idea&#8217; of a webcomic equation, but I think there are several factors that are missing &#8230; the most crucial is that &#8216;a good story is a good story&#8217; regardless of genre or niche.</p>
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		<title>By: hpkomic</title>
		<link>http://www.scienteers.com/articles/the-equation-of-webcomic-success/#comment-149</link>
		<dc:creator>hpkomic</dc:creator>
		<pubDate>Tue, 15 Apr 2008 16:28:10 +0000</pubDate>
		<guid isPermaLink="false">http://scienteers.com/blog/the-equation-of-webcomic-success/#comment-149</guid>
		<description>I disagree, some comics just won't be as successful as others, and some will lose out on a lot of attention mostly because they don't play to a certian niche value. The emphasis on this equation idea is to show how much playing to certain groups effects a comic's popularity.

If I were to do High Moon I'd get [(8+6)]2=28.

It doesn't mean you have a bad webcomic, but instead, your niche value is pretty low. Most people who like westerns probably wouldn't seek out a western webcomic, and the horror elements may put them off. Your highest potential niche value comes from direct horror fans, but horror comics are so rare on the internet they may not stumble upon High Moon.

Of course, this is all in good fun anyway. It's interesting to see how the numbers work.</description>
		<content:encoded><![CDATA[<p>I disagree, some comics just won&#8217;t be as successful as others, and some will lose out on a lot of attention mostly because they don&#8217;t play to a certian niche value. The emphasis on this equation idea is to show how much playing to certain groups effects a comic&#8217;s popularity.</p>
<p>If I were to do High Moon I&#8217;d get [(8+6)]2=28.</p>
<p>It doesn&#8217;t mean you have a bad webcomic, but instead, your niche value is pretty low. Most people who like westerns probably wouldn&#8217;t seek out a western webcomic, and the horror elements may put them off. Your highest potential niche value comes from direct horror fans, but horror comics are so rare on the internet they may not stumble upon High Moon.</p>
<p>Of course, this is all in good fun anyway. It&#8217;s interesting to see how the numbers work.</p>
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